#include "bmp_light.h"

const char bitmapLightData[]=
{
#if 0
    0xf,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,
    0x0,0xf,0x0,0xf,0xf,0xf,0x0,0xf,0x0,
    0x0,0x0,0xf,0x0,0x0,0x0,0xf,0x0,0x0,
    0xf,0xf,0xf,0x0,0x0,0x0,0xf,0xf,0xf,
    0x0,0x0,0xf,0x0,0x0,0x0,0xf,0x0,0x0,
    0x0,0xf,0x0,0xf,0xf,0xf,0x0,0xf,0x0,
    0xf,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xf,
#else
    0x0,0xf,0x0,0xf,0xf,0xf,0x0,0xf,0x0,
    0x0,0x0,0xf,0x0,0x0,0x0,0xf,0x0,0x0,
    0x0,0xf,0x0,0x0,0x0,0x0,0x0,0xf,0x0,
    0xf,0xf,0x0,0x0,0x0,0x0,0x0,0xf,0xf,
    0x0,0xf,0x0,0x0,0x0,0x0,0x0,0xf,0x0,
    0x0,0x0,0xf,0x0,0x0,0x0,0xf,0x0,0x0,
    0x0,0xf,0x0,0xf,0xf,0xf,0x0,0xf,0x0,
#endif
};

const Bitmap bitmapLight=
{
    9,7, (char*)bitmapLightData
};

const char bitmapContrastData[]=
{
    0x0,0x0,0x0,0xf,0xf,0xf,0x0,0x0,0x0,
    0x0,0x0,0xf,0x0,0xf,0xf,0xf,0x0,0x0,
    0x0,0xf,0x0,0x0,0xf,0xf,0xf,0xf,0x0,
    0x0,0xf,0x0,0x0,0xf,0xf,0xf,0xf,0x0,
    0x0,0xf,0x0,0x0,0xf,0xf,0xf,0xf,0x0,
    0x0,0x0,0xf,0x0,0xf,0xf,0xf,0x0,0x0,
    0x0,0x0,0x0,0xf,0xf,0xf,0x0,0x0,0x0,
};
const Bitmap bitmapContrast=
{
    9,7, (char*)bitmapContrastData
};


